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# 3D Design Workflow
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Create immersive interactive 3D designs with Three.js.
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## Prerequisites
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- Activate `ck:ui-ux-pro-max` skill first
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- Activate `ck:threejs` skill for 3D and WebGL expertise
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- Have `ck:ai-multimodal` skill ready for asset generation
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## Initial Research
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Run `ck:ui-ux-pro-max` searches:
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```bash
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python3 .opencode/skills/ui-ux-pro-max/scripts/search.py "<product-type>" --domain product
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python3 .opencode/skills/ui-ux-pro-max/scripts/search.py "immersive 3d" --domain style
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python3 .opencode/skills/ui-ux-pro-max/scripts/search.py "animation" --domain ux
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```
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## Workflow Steps
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### 1. Create Implementation Plan
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Use `ui-ux-designer` + `researcher` subagents:
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- Create plan directory (use `## Naming` pattern)
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- Write `plan.md` (<80 lines overview)
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- Add `phase-XX-name.md` files
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- Keep research reports under 150 lines
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### 2. Implement with Three.js
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Use `ui-ux-designer` subagent to build:
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- Three.js scene setup
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- Custom GLSL shaders
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- GPU particle systems
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- Cinematic camera controls
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- Post-processing effects
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- Interactive elements
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### 3. Generate 3D Assets
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Use `ck:ai-multimodal` skill for:
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- Textures and materials
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- Skyboxes and environment maps
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- Particle sprites
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- Video backgrounds
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Use `ck:media-processing` skill for:
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- Texture optimization for WebGL
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- Normal/height map generation
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- Sprite sheet creation
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- Background removal
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- Asset optimization
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### 4. Verify & Report
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- Test across devices
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- Optimize for 60fps
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- Report to user
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- Request approval
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### 5. Document
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Update `./docs/design-guidelines.md` with:
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- 3D design patterns
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- Shader libraries
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- Reusable components
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## Technical Requirements
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### Three.js Implementation
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- Proper scene optimization
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- Efficient draw calls
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- LOD (Level of Detail) where needed
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- Responsive canvas behavior
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- Memory management
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### Shader Development
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- Custom vertex shaders
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- Custom fragment shaders
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- Uniform management
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- Performance optimization
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### Particle Systems
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- GPU-accelerated rendering
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- Efficient buffer geometry
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- Point sprite optimization
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### Post-Processing
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- Render pipeline setup
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- Effect composition
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- Performance budgeting
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## Implementation Stack
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- Three.js - 3D rendering
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- GLSL - Custom shaders
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- HTML/CSS/JS - UI integration
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- WebGL - GPU graphics
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## Performance Targets
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- 60fps minimum
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- < 100ms initial load
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- Responsive to viewport
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- Mobile-friendly fallbacks
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## Related
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- `animejs.md` - UI animation patterns
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- `technical-optimization.md` - Performance tips
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- `asset-generation.md` - Asset creation
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