# 3D Design Workflow Create immersive interactive 3D designs with Three.js. ## Prerequisites - Activate `ck:ui-ux-pro-max` skill first - Activate `ck:threejs` skill for 3D and WebGL expertise - Have `ck:ai-multimodal` skill ready for asset generation ## Initial Research Run `ck:ui-ux-pro-max` searches: ```bash python3 .opencode/skills/ui-ux-pro-max/scripts/search.py "" --domain product python3 .opencode/skills/ui-ux-pro-max/scripts/search.py "immersive 3d" --domain style python3 .opencode/skills/ui-ux-pro-max/scripts/search.py "animation" --domain ux ``` ## Workflow Steps ### 1. Create Implementation Plan Use `ui-ux-designer` + `researcher` subagents: - Create plan directory (use `## Naming` pattern) - Write `plan.md` (<80 lines overview) - Add `phase-XX-name.md` files - Keep research reports under 150 lines ### 2. Implement with Three.js Use `ui-ux-designer` subagent to build: - Three.js scene setup - Custom GLSL shaders - GPU particle systems - Cinematic camera controls - Post-processing effects - Interactive elements ### 3. Generate 3D Assets Use `ck:ai-multimodal` skill for: - Textures and materials - Skyboxes and environment maps - Particle sprites - Video backgrounds Use `ck:media-processing` skill for: - Texture optimization for WebGL - Normal/height map generation - Sprite sheet creation - Background removal - Asset optimization ### 4. Verify & Report - Test across devices - Optimize for 60fps - Report to user - Request approval ### 5. Document Update `./docs/design-guidelines.md` with: - 3D design patterns - Shader libraries - Reusable components ## Technical Requirements ### Three.js Implementation - Proper scene optimization - Efficient draw calls - LOD (Level of Detail) where needed - Responsive canvas behavior - Memory management ### Shader Development - Custom vertex shaders - Custom fragment shaders - Uniform management - Performance optimization ### Particle Systems - GPU-accelerated rendering - Efficient buffer geometry - Point sprite optimization ### Post-Processing - Render pipeline setup - Effect composition - Performance budgeting ## Implementation Stack - Three.js - 3D rendering - GLSL - Custom shaders - HTML/CSS/JS - UI integration - WebGL - GPU graphics ## Performance Targets - 60fps minimum - < 100ms initial load - Responsive to viewport - Mobile-friendly fallbacks ## Related - `animejs.md` - UI animation patterns - `technical-optimization.md` - Performance tips - `asset-generation.md` - Asset creation