2.4 KiB
2.4 KiB
3D Design Workflow
Create immersive interactive 3D designs with Three.js.
Prerequisites
- Activate
ck:ui-ux-pro-maxskill first - Activate
ck:threejsskill for 3D and WebGL expertise - Have
ck:ai-multimodalskill ready for asset generation
Initial Research
Run ck:ui-ux-pro-max searches:
python3 .opencode/skills/ui-ux-pro-max/scripts/search.py "<product-type>" --domain product
python3 .opencode/skills/ui-ux-pro-max/scripts/search.py "immersive 3d" --domain style
python3 .opencode/skills/ui-ux-pro-max/scripts/search.py "animation" --domain ux
Workflow Steps
1. Create Implementation Plan
Use ui-ux-designer + researcher subagents:
- Create plan directory (use
## Namingpattern) - Write
plan.md(<80 lines overview) - Add
phase-XX-name.mdfiles - Keep research reports under 150 lines
2. Implement with Three.js
Use ui-ux-designer subagent to build:
- Three.js scene setup
- Custom GLSL shaders
- GPU particle systems
- Cinematic camera controls
- Post-processing effects
- Interactive elements
3. Generate 3D Assets
Use ck:ai-multimodal skill for:
- Textures and materials
- Skyboxes and environment maps
- Particle sprites
- Video backgrounds
Use ck:media-processing skill for:
- Texture optimization for WebGL
- Normal/height map generation
- Sprite sheet creation
- Background removal
- Asset optimization
4. Verify & Report
- Test across devices
- Optimize for 60fps
- Report to user
- Request approval
5. Document
Update ./docs/design-guidelines.md with:
- 3D design patterns
- Shader libraries
- Reusable components
Technical Requirements
Three.js Implementation
- Proper scene optimization
- Efficient draw calls
- LOD (Level of Detail) where needed
- Responsive canvas behavior
- Memory management
Shader Development
- Custom vertex shaders
- Custom fragment shaders
- Uniform management
- Performance optimization
Particle Systems
- GPU-accelerated rendering
- Efficient buffer geometry
- Point sprite optimization
Post-Processing
- Render pipeline setup
- Effect composition
- Performance budgeting
Implementation Stack
- Three.js - 3D rendering
- GLSL - Custom shaders
- HTML/CSS/JS - UI integration
- WebGL - GPU graphics
Performance Targets
- 60fps minimum
- < 100ms initial load
- Responsive to viewport
- Mobile-friendly fallbacks
Related
animejs.md- UI animation patternstechnical-optimization.md- Performance tipsasset-generation.md- Asset creation