4.8 KiB
Agent Teams -- Controls, Display Modes & Task Management
Source: https://code.claude.com/docs/en/agent-teams Version captured: Claude Code v2.1.80 (March 2026)
Display Modes
- In-process (default fallback): all teammates in one terminal.
Shift+Up/Downto navigate. Works in any terminal. - Split panes: each teammate gets own pane. Requires tmux or iTerm2.
Default is "auto" -- uses split panes if already inside a tmux session, otherwise in-process. The "tmux" setting enables split-pane mode and auto-detects tmux vs iTerm2.
{ "teammateMode": "in-process" }
Per-session override: claude --teammate-mode in-process
Split panes NOT supported in: VS Code terminal, Windows Terminal, Ghostty.
tmux setup: install via system package manager.
iTerm2 setup: install it2 CLI, enable Python API in iTerm2 > Settings > General > Magic.
Model Requirements
All Agent Team teammates must run Opus 4.6 -- this is a hard constraint. Mixed-model teams (e.g., Sonnet for devs, Haiku for testers) are NOT supported within Agent Teams.
For mixed-model workflows, use subagents instead (the Agent tool supports model: "haiku" | "sonnet" | "opus" per spawn).
Plan Approval
Require teammates to plan before implementing:
Spawn an architect teammate to refactor the auth module.
Require plan approval before they make any changes.
Flow:
- Teammate works in read-only plan mode
- Teammate finishes planning -> sends
plan_approval_requestto lead - Lead reviews -> approves via
SendMessage(type: "plan_approval_response", approve: true) - If rejected: teammate stays in plan mode, revises based on feedback, resubmits
- Once approved: teammate exits plan mode, begins implementation
Influence criteria: "only approve plans that include test coverage" or "reject plans that modify the database schema"
Delegate Mode
Restricts lead to coordination-only tools: spawning, messaging, shutting down teammates, and managing tasks. No code editing.
Useful when lead should focus entirely on orchestration -- breaking down work, assigning tasks, synthesizing results.
Enable: Press Shift+Tab after team creation to cycle into delegate mode.
Direct Teammate Interaction
- In-process:
Shift+Up/Downselect teammate, type to message.Enterview session.Escapeinterrupt current turn.Ctrl+Ttoggle task list. - Split panes: click into pane to interact directly. Each teammate has full terminal view.
Task Assignment & Claiming
Three states: pending -> in_progress -> completed. Tasks can have dependencies -- blocked until dependencies resolve.
- Lead assigns: tell lead which task -> which teammate
- Self-claim: after finishing, teammate picks next unassigned, unblocked task automatically
- Auto-unblock: completing a blocking task automatically unblocks dependents
File locking prevents race conditions on simultaneous claiming.
Worktree Isolation for Implementation
When spawning developer teammates, use isolation: "worktree" on the Agent tool:
Agent(
subagent_type: "fullstack-developer",
model: "opus",
isolation: "worktree",
run_in_background: true,
prompt: "Implement auth module..."
)
Each dev gets own worktree + branch. No file conflicts during parallel work. Lead merges branches after all devs complete.
When to use: Always for cook/implementation templates. Not needed for research/review (read-only).
Background Spawning
Use run_in_background: true on the Agent tool to spawn teammates non-blocking:
- Lead continues orchestration while teammates work
- Automatic notification when teammate completes
- No polling needed -- TaskCompleted hook fires on completion
- Use TaskList as fallback if no events in 60s
Shutdown
Ask the researcher teammate to shut down
Teammate can approve (exit) or reject with explanation. Teammates finish current request/tool call before shutting down -- can be slow.
Cleanup
After all teammates shut down, call TeamDelete (no parameters). Fails if active teammates still exist.
Removes shared team resources (~/.opencode/teams/ and ~/.opencode/tasks/ entries).
Hook-Based Orchestration
Event-Driven Monitoring
Instead of polling TaskList, lead receives automatic context injection:
- TaskCompleted -- fires when any teammate completes a task. Lead gets progress counts.
- TeammateIdle -- fires when teammate turn ends. Lead gets available task info.
Recommended Pattern
- Lead creates tasks and spawns teammates (with
run_in_background: true) - TaskCompleted hook notifies lead as tasks finish (progress: N/M)
- TeammateIdle hook suggests reassignment or shutdown
- Lead acts on suggestions (spawn tester, shut down, reassign)
- Fallback: Check TaskList manually if no events received in 60s
This replaces the "poll TaskList every 30s" pattern with reactive orchestration.